

You can do this by simply creating a plane and positioning it on top of your rings (Fig.04). You can play around with some variations in the rings for more realism etc., just keep in mind that it makes a tileable version of the material more difficult to pull off (Fig.03).įirst you must create a surface with UV coordinates as a target for your displacement map. Merge all the rings together and give them an appropriate name.

How many you create is up to you, depending on the variation and size of your final texture. Once you have positioned the first few, duplicate out.

The idea is that you can use this setup to create a tileable chainmail texture like I used on this knight (Fig.01). In this example I'll show how to make the displacement map and how to get a good quality render with as few artifacts as possible using a simple Arch & Design material. On the left, Mental Ray, on the right, Arnold.In this tutorial I want to show a relatively easy technique for making a chainmail in 3ds Max using a displacement map and mental ray. If possible, I'd rather just stick to Maya's default shaders, especially since I'm not striving for hyper-realism. I'm not sure how I'd switch over to Arnold even if I wanted to (I heard it's better than MR), and my attempts to convert the Maya default shaders over to aiStandard shaders didn't turn out well either. Didn't deform one of my character's legs symmetrically.Noise in the render (might be because I don't know which samples to turn up).Filtered my textures heavily despite me turning it off (had to disable this in each texture file's 'arnold' tab apparently).Didn't render texture transparency (I checked off 'Opaque' in the render stats).Out of the box, Mental Ray rendered completely fine, with a nice sun and everything. I used Mental Ray's or Arnold's Sun/Sky shader as appropriate. Use default Maya shaders (Lambert, Phong).So I made 2 near identical scenes that basically: Up till now, I've spent my past 2 years using Mental Ray to good effect, but with it being thrown out of Maya 2017, I decided to try switching to Arnold. So I got my hands on Maya 2017 and wanted to see how good Arnold was compared to Mental Ray.
